Monday, 24 October 2016

"I woke up in my bed today, a hundred years ago ---- Who am I?"


During the summer i played the game SOMA, a survival horror developed by frictional games. In the game you play as the character Simon, who wakes up 100 years in the future in an underwater laboratory with only the company of a woman called Catherine who communicates with you throughout the game through a handy tech controller called the Omnitool. The game explores the ideas surrounding identity, consciousness, and what it means to be human. One aspect i loved about this game was that throughout the story you encounter these robots who have assimilated a humans consciousness and so think themselves as 'living beings'. The game gives you the option to 'kill' them, as the WAU is keeping them 'alive' by preserving what it thinks to be a version of humanity. The choice of whether or not you kill these characters does not effect the story in any way but works to create a deeper sense of empathy between the player and the characters creating a better feeling of investment and hence forth creating immersion. 



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